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- B I P B O P I I
- Released: January 1993
-
- LEGAL STUFF:
-
- Copyright (C) 1993 by S&M Software. All rights reserved. Compiled using
- Turbo Pascal v6.0, copyright (C) 1983,90 by Borland International. BipBop II
- is supplied as is. S&M Software disclaims all warranties, expressed or
- implied, including, without limitation, the warranties of merchantability and
- of fitness for any purpose. S&M Software assumes no liability for damages,
- direct or consequential, which may result from the use of BipBop II. This
- program may be distributed freely, and no fee may be charged for it except a
- nominal copying fee. All trademarks contained herein are registered to their
- respective owners.
-
- REQUIREMENTS AND FEATURES:
-
- Requires VGA or MCGA display, 512k free RAM, and a thirst for adventure.
- Features...
- - Mindblowing 256-color graphics and art, including
- real-time 3D rotation (intro), raytraced game
- pieces, hypnotically flowing backdrops, and...
- - DIGITIZED ANIMATION!
- - Supports mouse or keyboard
- - Over half a meg of graphics data (compressed, for
- your convenience and our sanity)
- - Built in screen saver on a time delay
- - A great plot that's so subtle, you won't even know
- it's happening. (mild sarcasm)
- - Lots to see and do!
-
- REGISTRATION:
-
- BipBop II was released as a Shareware program. Upload it to local
- bulletin boards. Give it to your friends. Mail it to long-lost relatives.
- Don't let anyone miss out. And, when you have whet your appetite on what
- THIS game has to offer, just look at what else is available...
-
- - The original, pristine, uncensored version of BipBop! A little slice
- of gaming history!
- - BipBop III, the third and final chapter! Twenty more levels of
- fast-paced action, with all new graphics and a surprise twist ending!
- Without any doubt, THE BEST ball-and-paddle type game that exists
- in the entire universe.
- - A really slick screen saver that cashes in on the fantastic graphics
- work that you've come to expect from S&M Software.
-
- ...and all of this for the low registration fee of just $20 (US). That
- includes shipping, handling, and really neat labeling. Also, if there are
- any demos or prototypes of up-and-coming S&M releases lying around, they'll
- be packaged with your order. "Incredible!" you say. Well, you're correct.
- Software of this caliber costs oodles of money in retail stores, which hike
- up the prices anyway. Who needs the middleman? What you get with your S&M
- Software registration is pure, and fresh from the programmer's workshop.
- Register now... the power is in your hands, and the address is at the end
- of this file! **IMPORTANT! When ordering, be extra sure to specify 5¼" or
- 3½" disk size.
-
- GETTING STARTED:
-
- "Ah," you snap impatiently, "but how does this thing WORK?!"
- Calm down, fledgling BipBopper. All will be explained.
- When you first load up the game, and get past the pretty dedication
- graphics, you'll find yourself at a menu. If you have a mouse installed...
- good! The interface is point and click simplicity, meaning that you (1) POINT
- at what you want and (2) CLICK the mouse button. If you happen to be using
- the keyboard, the [TAB] key will scoot you around the menu options until you
- come across one you like. You shouldn't have to look far, since there are
- only four. The [ENTER] key will then confirm your choice. If you have a mouse
- but wish to use the keyboard, fret not. Simply start BipBop II with the
- command line parameter "NOMOUSE". Like this:
-
- C:\BIPBOP2>bipbop2 nomouse
-
- Don't worry, I'll summarize the commands at the end. The main menu options
- are as follows:
- "PLAY" - Intuitively enough, starts a new game.
- "SETUP" - Sets your options for gameplay, namely the speed, and
- method of control. If you want to play BipBop II using
- a keyboard, but would rather point-n-click than [TAB]
- through menus, don't worry. The option you set here only
- counts in the heat of gameplay. To maneuver with a key-
- board, use the [TAB] key to wander around, and the up
- and down arrow keys to customize your options. Select
- "ACCEPT" when you're through. "DEFAULTS" resets the
- stats to, well, their defaults.
- "REGISTRATION" - Tells you about registering the game. Since you're
- currently perusing this much more detailed document-
- ation, you already know about the terrific things
- available by registering.
- "QUIT" - No doublespeak here. Straight to DOS you'll go.
-
- PLAYING THE GAME:
-
- When you select "PLAY" from the main menu, you'll be off on a wondrous
- adventure. We at S&M Software hope you like it. As a matter of fact, we hope
- that you like it a lot (see "REGISTRATION", above). But, I digress. Mooga.
- After a little advice, or a friendly taunt from the BipCritter, you'll be
- into the thick of things.
- Your objective is to remove all "boinks" from the screen. A boink is a
- little box with a Roman numeral in it. You'll note that when you bounce your
- ball against a boink, it's value decreases. This, in a nutshell, is the
- whole idea. Knock a boink down to zero, and it will disappear. When all of
- the boinks on a level are eradicated, in accordance with state and federal
- laws governing the individual's right to destroy numbers, you'll advance to
- the next board. There are twenty in all. Best of luck... you'll need it.
- You control the game by manipulating your paddle, which you'll find at
- the bottom of the screen. Mouse users, simply trundle your rodent left and
- right. Keyboard aficionados, use the [ALT] and [CTRL] keys. [ALT] goes left,
- and, fortunately, [CTRL] shifts the paddle to the right. Simple, eh? But,
- that's not all.
- The paddle is a fascinating instrument indeed, for it possesses the power
- to ejaculate bullets of approximately three times its own mass. To test your
- firepower, press a mouse button, or the [SPACE] bar on the keyboard. Get
- good with these bullets... you have about a kazillion of them, and you'll
- need them on occasion. The ball that you bat around in hopes of nailing a
- boink or two will bounce off of these bullets, which make them most useful
- for tricks and such.
- Boinks aren't the only things populating the levels, by the way. You'll
- also find:
- GOBLINS - Mean little buggers who, when touched, boost every boink on the
- level by one. You'll discover this soon enough.
- ONE-UPS - Free lives, which you will certainly be thirsting for.
- SHOCKS - Look like exclamation points, and not even WE are sure what
- they do.
- If you make it past all of these beasties, you might just get to the end of
- the game, and learn exactly why you've been playing. (It's a zen moment;
- don't miss it).
-
- STRATEGY:
-
- There are two ways of hitting the ball with your paddle--You can simply
- deflect it, or you can "corner" it, and hit it back the way it came. The
- brighter ones among you will quickly pick up on how this could be a valuable
- tool.
- Also, learn to use the tips of your bullets to reroute the ball in midair.
- If you get locked into a repeating pattern of bounces, this is one way to
- escape and get on with your life.
-
- SUMMARY OF COMMANDS:
-
- "NOMOUSE" - A command line switch to deactivate said vermin.
- [TAB] - For keyboard users, cycles between menu options.
- [CTRL]
- [ALT] - Also for keyboard users, to control the paddle.
- [SPACE] - Yet again for those with keyboards, fires a bullet.
- Mouse buttons - Select menu choices, and fire bullets.
- [ESC] - Gets you out of where you are, to where you were.
- [P] - Pauses the game. Press a mouse button or any key to
- get back into the action again.
-
- S&M SOFTWARE'S MAILING ADDRESS:
-
- S&M Software
- 2320 Brimhall Court, Suite 101
- Deltona, FL 32738-8747
- Attn: BipBop II
-
- CREDITS:
-
- All design, programming, and art by D. Stuart Riffle.
- Beta testing by : Kris Bunting
- Dan Hanks
- Kevin Pardue
- Steve Smith
- Original musical score by : nobody. There isn't one.
- Screaming man on level 17 : Jerry Silverman.
- Source of image : "sweet pickles", a short, experimental film by
- director Shawn Cheatham. Used with permission.
- Inspiration : the original BipBop.
- Design, programming, and art for original BipBop : D. Stuart Riffle.
-
- Have a nice day.
-